Team Biographies

The skilled production team of artists, animators, designers, scripters, and programmers at inXile will bring their decades of game development experience to The Bard's Tale IV. They will also bring all of their experience working together on Wasteland 2 and Torment: Tides of Numenera. The Bard's Tale IV will benefit from their individual skills, their experience, and their commitment to detail, quality and love and passion for RPGs and gaming in general.

Brian Fargo: Executive Producer

Brian founded Interplay Productions (By Gamers, For Gamers) in 1983 where he went on to produce and finance some of the biggest RPGs ever made, including The Bard's Tale, Neuromancer, Dragon Wars, Fallout 1 and 2, Stonekeep, Baldur's Gate, Icewind Dale, Planescape: Torment, and more. Brian founded inXile Entertainment in 2002 and, in recent years, has turned his attentions to revitalizing the CRPG genre, bringing new classics to life including Wasteland 2, and Torment: Tides of Numenera.

Matthew Findley: President

Matthew joined Brian at Interplay shortly after the release of the original Wasteland, inspired by The Bard's Tale and Wasteland, and has worked with Brian ever since. He was one of the two project leads on the award-winning crowdfunded RPG Wasteland 2. Matt has a chainsaw hanging from his office ceiling, so you know he's serious.

Chris Keenan: VP of Development

Chris was Interplay's youngest employee in the mid-90s, starting at age 15. He has been with inXile Entertainment since its early days. Chris was one of the two project leads on Wasteland 2 along with Matt Findley, and is a handsome sun of a gun (according to his mother).

Michael "Maxx" Kaufman: Art Director

Maxx is an art director with an extensive career in the games industry, most notably working for Xatrix/Gray Matter, developing such games as Kingpin: Life of Crime, and Return to Castle Wolfenstein. He was art director on Wasteland 2 and occasionally enjoys adding an extra "x" to words.

Nathan Long: Lead Writer

Nathan Long was lead writer on Wasteland 2, and is currently also a contributing writer on Torment: Tides of Numenera. Prior to joining inXile, Nathan worked as a novelist, screen, and television writer for many years - but all that's just a sideline until his music career takes off.

Ged Grimes: Composer

Ged has been writing, producing and performing music for over 25 years, currently as a member of Simple Minds. He has worked on games and films including Earthworm Jim 3D, Enter the Matrix, Shrek 3, The Fast and the Furious. His work for the hit game Enter The Matrix was nomimated for Best Instrumental Music and Best Original Song at the inaugural GANG Awards at the Game Developers Conference in San Francisco and he is a past Scottish Arts Council Creative Scotland Award nominee.

Monte Cook: Additional Design

Monte Cook is an acclaimed author and game designer. Monte has written hundreds of tabletop roleplaying game books and articles and won numerous awards. Starting out with the Rolemaster and Champions game lines, he soon went to work for TSR where he worked on Dungeons & Dragons, including the 3rd Edition, and the much-celebrated Planescape setting. More recently, he is well known for creating the Numenera tabletop setting, The Strange, and for his work on Torment: Tides of Numenera. He will be lending his expertise to design a dungeon for The Bard's Tale IV.

Sean K. Reynolds: Additional Design

Sean K. Reynolds is a veteran tabletop game designer. Sean was born in southern California. A resident of Seattle off and on for the past 18 years, he has designed for TSR, Wizards of the Coast, Paizo, and other publishers, working on tabletop RPGs for D&D, Forgotten Realms, Greyhawk, Birthright, Ravenloft, and Pathfinder.

Wolfgang Baur: Additional Design

Wolfgang Baur is author of the award-winning Kobold Guides to Game Design, and has created dozens of tabletop adventures and sourcebooks including Hoard of the Dragon Queen (with Steve Winter), Dark*Matter (with Monte Cook), Kingdom of the Ghouls, Fortress of the Stone Giants, Herald of the Ivory Labyrinth, and Courts of the Shadow Fey. He also did foundational work on the Planescape and Al-Qadim settings for Dungeons & Dragons, and is the creator and keeper of the flame for the Midgard Campaign Setting and the upcoming Southlands Campaign Setting, and has contributed monsters to both D&D and Pathfinder.

Bruce Cordell: Additional Design

Bruce Cordell is an award-winning game designer working at Monte Cook Games, writing for The Strange and Numenera RPGs, both launched via wildly successful Kickstarters. Prior to that, Bruce worked on Dungeons & Dragons over the course of 4 editions as a writer and developer, writing over 100 D&D products, including the Expanded Psionics Handbook, Gates of Firestorm Peak, Return to the Tomb of Horrors, Expedition to Castle Ravenloft, Gamma World, and the Forgotten Realms Campaign Guide. He is also a novelist, and has penned many books for the Forgotten Realms setting, including the Abolethic trilogy.