Long-standing community site RPGWatch interviewed our Systems Designer on The Bard's Tale IV, David Rogers, about a number of aspects of the game. The full article is a great read for fans, so take a look.
RPGWatch: Dungeon-crawl RPGs are known for great length and plenty of time investment in order to craft your ultimate party. How long do you think the game will run, and will there be a lot of side content in the form of side quests to add length to the game?
Due to user requests, we've added an all-digital add-on package for the High-Res Wallpapers and High-Res Map items. Priced at $4 (400 points), this package will grant you access to some exclusive rewards previously found only at higher digital and physical pledge levels.
If you backed at a lower pledge level and would like to add these items to your reward collection, you can visit the Rewards page.
Hello Citizens of Caith. My name is David Rogers, and I'm the Systems Designer on The Bard's Tale IV. I know I don't have to tell any of you that combat is a core pillar of The Bard's Tale. It's where all of our choices about race, class, gear, and party composition combine with our own sense of strategy, leading to either glorious victory or humiliating defeat. Combat design is what I've been primarily focused on, and what I'm here to chat with you about. Before we dive into...
At this year's GDC, PC Gamer sat down to talk with inXile head Brian Fargo, as well as Obsidian Entertainment's Josh Sawyer and ArtCraft's Gordon Walton. In this extensive and candid interview, Brian discusses his creative role at inXile, taking player feedback and how it's used to improve our games, and drops some tidbits about The Bard's Tale IV. As a fun extra, we also learn that Josh Sawyer's first RPG was the original Bard's Tale.
How do you compare...
I'm Maxx Kaufman, Art Director on The Bard's Tale IV. The world of Caith is a place of fantasy, adventure, and a bit of mystery and magic as well. In our previous updates and in our original Kickstarter text and touch points document, we've talked a bit about the game's art direction, and how we are building a world that is inspired by Scottish culture.
The Bard's Tale IV is based on legends and folktales, and our artwork and designs are meant to be evocative o...
When we last updated you on our project, we had only just started on the brand-new inXile office. We’ve moved at lightning speed to get everything set up, bringing in new hires and moving people over from the mothership to maintain the consistent culture and quality standards of inXile. We’ll continue to grow as the project moves forward but we have a solid core staff in place to work on every facet of the Bard’s Tale.
A peek into the g...
Itching for more news? Check out this interview with Matt Findley and Zack Vulaj at the IGL Gaming Fest 2016, where they discuss the new studio's progress, Bard's Tale IV, and game development in NOLA. Thanks NOLAnerdcast!
inXile president Matt Findley here with an update for you. Much has happened in the last couple of months, and we are here today to share with you how the ball has been rolling on The Bard's Tale IV.
New Location: inXile NOLA!
First off, we are excited to announce that we have opened a new studio in the beautiful city of New Orleans!
There are several reasons why we have done this. First and foremost, we are always looking for ways we can make our game bud...