Howdy citizens of Caith. David here, back to share some juicy details about The Bard's Tale IV. Taking a short break from combat mechanics, during this update we'll be covering a subject that I'm sure is very near and dear to all RPG lovers' hearts - character progression. Specifically, we'll be talking about character advancement: gaining experience, specializing your adventurer, being judged by the Review Board, and lastly the role equipment plays in your character's growth...
Some of you may have noticed that yesterday, we announced our release plans for Torment: Tides of Numenera as well as opened the beta version up to all of the game's backers. We received some questions about it, so to clarify: yes, if you are a Bard's Tale IV backer and your pledge rewards include Torment: Tides of Numenera, you can also start playing right now on Windows via Steam (an option to switch to GOG and Mac and Linux will come later).
To get your...
Long-standing community site RPGWatch interviewed our Systems Designer on The Bard's Tale IV, David Rogers, about a number of aspects of the game. The full article is a great read for fans, so take a look.
RPGWatch: Dungeon-crawl RPGs are known for great length and plenty of time investment in order to craft your ultimate party. How long do you think the game will run, and will there be a lot of side content in the form of side quests to add length to the game?
Due to user requests, we've added an all-digital add-on package for the High-Res Wallpapers and High-Res Map items. Priced at $4 (400 points), this package will grant you access to some exclusive rewards previously found only at higher digital and physical pledge levels.
If you backed at a lower pledge level and would like to add these items to your reward collection, you can visit the Rewards page.
Hello Citizens of Caith. My name is David Rogers, and I'm the Systems Designer on The Bard's Tale IV. I know I don't have to tell any of you that combat is a core pillar of The Bard's Tale. It's where all of our choices about race, class, gear, and party composition combine with our own sense of strategy, leading to either glorious victory or humiliating defeat. Combat design is what I've been primarily focused on, and what I'm here to chat with you about. Before we dive into...
At this year's GDC, PC Gamer sat down to talk with inXile head Brian Fargo, as well as Obsidian Entertainment's Josh Sawyer and ArtCraft's Gordon Walton. In this extensive and candid interview, Brian discusses his creative role at inXile, taking player feedback and how it's used to improve our games, and drops some tidbits about The Bard's Tale IV. As a fun extra, we also learn that Josh Sawyer's first RPG was the original Bard's Tale.
How do you compare...
I'm Maxx Kaufman, Art Director on The Bard's Tale IV. The world of Caith is a place of fantasy, adventure, and a bit of mystery and magic as well. In our previous updates and in our original Kickstarter text and touch points document, we've talked a bit about the game's art direction, and how we are building a world that is inspired by Scottish culture.
The Bard's Tale IV is based on legends and folktales, and our artwork and designs are meant to be evocative o...
When we last updated you on our project, we had only just started on the brand-new inXile office. We’ve moved at lightning speed to get everything set up, bringing in new hires and moving people over from the mothership to maintain the consistent culture and quality standards of inXile. We’ll continue to grow as the project moves forward but we have a solid core staff in place to work on every facet of the Bard’s Tale.
A peek into the g...