The Bard’s Tale IV Update 29: Glorious Combat

kickstarter11 months ago • 2016-05-02

Hello Citizens of Caith. My name is David Rogers, and I'm the Systems Designer on The Bard's Tale IV. I know I don't have to tell any of you that combat is a core pillar of The Bard's Tale. It's where all of our choices about race, class, gear, and party composition combine with our own sense of strategy, leading to either glorious victory or humiliating defeat. Combat design is what I've been primarily focused on, and what I'm here to chat with you about. Before we dive into...
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PC Gamer Interviews Brian Fargo at GDC

interview1 year ago • 2016-04-10

At this year's GDC, PC Gamer sat down to talk with inXile head Brian Fargo, as well as Obsidian Entertainment's Josh Sawyer and ArtCraft's Gordon Walton. In this extensive and candid interview, Brian discusses his creative role at inXile, taking player feedback and how it's used to improve our games, and drops some tidbits about The Bard's Tale IV. As a fun extra, we also learn that Josh Sawyer's first RPG was the original Bard's Tale. How do you compare...
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The Bard's Tale IV Update 28: Character Art Progress

kickstarter1 year ago • 2016-03-31

Hi everyone, I'm Maxx Kaufman, Art Director on The Bard's Tale IV. The world of Caith is a place of fantasy, adventure, and a bit of mystery and magic as well. In our previous updates and in our original Kickstarter text and touch points document, we've talked a bit about the game's art direction, and how we are building a world that is inspired by Scottish culture. The Bard's Tale IV is based on legends and folktales, and our artwork and designs are meant to be evocative o...
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The Bard's Tale IV Update 27: NOLA Office Update, Production Status, and the Fichti

kickstarter1 year ago • 2016-02-12

Hello everyone, When we last updated you on our project, we had only just started on the brand-new inXile office. We’ve moved at lightning speed to get everything set up, bringing in new hires and moving people over from the mothership to maintain the consistent culture and quality standards of inXile. We’ll continue to grow as the project moves forward but we have a solid core staff in place to work on every facet of the Bard’s Tale. A peek into the g...
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The Bard's Tale IV Update 26: Welcome to NOLA

kickstarter1 year ago • 2015-11-30

Hello everyone, inXile president Matt Findley here with an update for you. Much has happened in the last couple of months, and we are here today to share with you how the ball has been rolling on The Bard's Tale IV. New Location: inXile NOLA! First off, we are excited to announce that we have opened a new studio in the beautiful city of New Orleans! There are several reasons why we have done this. First and foremost, we are always looking for ways we can make our game bud...
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Backer Forum Badge is Now Available!

rewards1 year ago • 2015-11-19

Today, we have a special treat for our Bard's Tale IV backers. The forum badges prormised during our Kickstarter campaign are now available and ready to use on our official forums! To get your forum badge, please log in with your Bard's Tale IV backer account, then visit the Rewards page and click the "Badge" button that appears on the right-hand side of your reward selection. You'll then be prompted to select your forum account email and be given a special key. Use that k...
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The Bard's Tale Classic Trilogy Emulated is Now Available!

rewards1 year ago • 2015-10-12

Today, we're pleased to announce that The Bard's Tale I-III Classic Trilogy is available to all backers at $20 and above! This emulated version of the original Bard's Tale games is our special gift to you! The version we've provided is the original DOS versions, emulated using DOSBox, and accessible using a custom launcher we set up to make the process easy. Through the launcher, you can also do things like change graphics filtering to fit your perfect definition of "no...
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