I’m excited to finally be able to show you our vision for how exploration and combat in Bard’s Tale IV will be presented and played.
Combat is the core of a dungeon crawler and our goal has always been to make sure that it is tactical, deep and pays off visually. We also knew to stay with our roots with combat being party based and phased based, yet we’ve come up with a unique way to present this style of gameplay. You’ll note tha...
Nathan Long here. With the end of 2016 nearly upon us, I wanted to share a video from Brian Fargo where he discusses inXile's work over the last year, Bard's Tale IV included. He also has a hint of what we are planning to show you on the game shortly after the winter holidays, so please enjoy!
To whet your appetite for now, I'd also like to give you monsters you'll be facing in The Bard's Tale IV. You might recognize a few of these faces from media we've shown be...
Greetings, Adventurers! Nathan Long here, lead writer on Bard's Tale IV. Today I'm here to present something special to you. It's been a while since we last showed you video of the game, and now we want to give you a brand new glimpse into the world of Caith running in-engine.
This clip is meant to illustrate the tone that we are looking to capture for our environments and creatures in The Bard's Tale IV – a captivating and expansive landscape for you to explore, and...
Howdy citizens of Caith. David here, back to share some juicy details about The Bard's Tale IV. Taking a short break from combat mechanics, during this update we'll be covering a subject that I'm sure is very near and dear to all RPG lovers' hearts - character progression. Specifically, we'll be talking about character advancement: gaining experience, specializing your adventurer, being judged by the Review Board, and lastly the role equipment plays in your character's growth...
Some of you may have noticed that yesterday, we announced our release plans for Torment: Tides of Numenera as well as opened the beta version up to all of the game's backers. We received some questions about it, so to clarify: yes, if you are a Bard's Tale IV backer and your pledge rewards include Torment: Tides of Numenera, you can also start playing right now on Windows via Steam (an option to switch to GOG and Mac and Linux will come later).
To get your...
Long-standing community site RPGWatch interviewed our Systems Designer on The Bard's Tale IV, David Rogers, about a number of aspects of the game. The full article is a great read for fans, so take a look.
RPGWatch: Dungeon-crawl RPGs are known for great length and plenty of time investment in order to craft your ultimate party. How long do you think the game will run, and will there be a lot of side content in the form of side quests to add length to the game?
Due to user requests, we've added an all-digital add-on package for the High-Res Wallpapers and High-Res Map items. Priced at $4 (400 points), this package will grant you access to some exclusive rewards previously found only at higher digital and physical pledge levels.
If you backed at a lower pledge level and would like to add these items to your reward collection, you can visit the Rewards page.
Hello Citizens of Caith. My name is David Rogers, and I'm the Systems Designer on The Bard's Tale IV. I know I don't have to tell any of you that combat is a core pillar of The Bard's Tale. It's where all of our choices about race, class, gear, and party composition combine with our own sense of strategy, leading to either glorious victory or humiliating defeat. Combat design is what I've been primarily focused on, and what I'm here to chat with you about. Before we dive into...