A Quick Check-In on The Bard's Tale Development
Season's Greetings, citizens of Caith!
Chris Keenan, VP of Development, here to provide a status update on the production of The Bard’s Tale IV. As you have seen in our previous updates featuring puzzle weapons, grid based movement, classes, etc., the Bard's Tale is hitting and passing a major critical milestone of all features and sub-features being completed and implemented into the game. Most of the elements of th...
TL;DR - Puzzle Weapons, Backer Portal Reopens, Contest Winner, Backer Rewards Update, Crowdfunding Corner
Greetings, citizens of Caith! David Rogers here with another update for you. Today I'd like to talk about puzzle weapons in The Bard's Tale IV, one of our features that we teased during the Kickstarter campaign that is now beginning to take shape. What are puzzle weapons exactly, and how will they work? That's what I'm here to talk about today, so let's dive in!...
TL; DR: Bard's Tale (2004) news, Backer Portal Update, Tuning Up the Legacy: Grid Movement, BT4 in PC Gamer, inXile at E3, Contest Winner, Crowdfunding Corner
The (Other) Bard's Tale Makes A Triumphant Return
Hi all, Paul here. The latest "big news" for inXile is the remastered (and "resnarkled") port of inXile's first title, The Bard's Tale!
A spin-off of The Bard's Tale classic series, the 2004 PC, PS2, and Xbox title was an action RPG where you played...
TL; DR: A message from Brian Fargo and Nathan Long, backer news & contest, BT Remaster development update, and an old friend returns home to Skara Brae...
Updating the Legacy
First, we've got a write-up from Brian Fargo on updating The Bard's Tale series for the 21st century:
Hard to believe it's been nearly two years already since the game's Kickstarter campaign. I want you all to know that I'm very pleased with the way The Bard's Tale 4 is shaping up. The...
TL;DR: Release Date info, Community Update & Survey, Backer Rewards updates, and E3 news
The Bard's Tale IV Production Update
inXile president Matt Findley here. Many of you have reached out to ask, so we want to take this opportunity to confirm that The Bard's Tale IV will be releasing in 2018. Thanks, too, to our work on The Mage's Tale, we have increased the visual scope of the game in ways that we could not have with just the Kickstarter. With everything now in plac...
David Rogers here with another Bard's Tale IV update. Recently, we gave you our first look at exploration and combat, and your response and feedback were both incredible and very useful in helping us prioritize our efforts. We wanted to respond to much of the feedback we got in more detail while also talking a bit more about some of our gameplay ideas.
So, we took the video that we shot, stuffed me in a sound booth, and created a "director's commentary" on th...
As you might have already seen, we just announced a new game we're developing: The Mage's Tale! This is a brand-new VR title coming to Oculus Touch, which we hinted at last holiday during our year-in-review video.
The Mage's Tale is a first-person VR adventure set in the world of The Bard's Tale, where you play as a young mage (who else?), using tactile functions to craft and throw spells to defeat your foes. It is a separate stand-alone title, which means you...
I’m excited to finally be able to show you our vision for how exploration and combat in Bard’s Tale IV will be presented and played.
Combat is the core of a dungeon crawler and our goal has always been to make sure that it is tactical, deep and pays off visually. We also knew to stay with our roots with combat being party based and phased based, yet we’ve come up with a unique way to present this style of gameplay. You’ll note tha...