The Bard's Tale IVThe Bard's Tale IV news from inXile Entertainmenthttps://bardstale.inxile-entertainment.com86400enFri, 24 Feb 2017 11:30:48 -0800 The Bard's Tale IV Update 34: The Mage and The Bard Hello Exiles, As you might have already seen, we just announced a new game we're developing: The Mage's Tale! This is a brand-new VR title coming to Oculus Touch, which we hinted at last holiday during our year-in-review video. The Mage's Tale is a first-person VR adventure set in the world of The Bard's Tale, where you play as a young mage (who else?), using tactile functions to craft and throw spells to defeat your foes. It is a separate stand-alone title, which means you... community/news/the-bards-tale-iv-update-34-the-mage-and-the-bard/?act=view&id=64 Fri, 24 Feb 2017 11:30:48 -0800 The Bard's Tale IV Update 33: New Gameplay Video Greetings Exiles, I’m excited to finally be able to show you our vision for how exploration and combat in Bard’s Tale IV will be presented and played. Combat is the core of a dungeon crawler and our goal has always been to make sure that it is tactical, deep and pays off visually. We also knew to stay with our roots with combat being party based and phased based, yet we’ve come up with a unique way to present this style of gameplay. You’ll note tha... community/news/the-bards-tale-iv-update-33-new-gameplay-video/?act=view&id=63 Tue, 07 Feb 2017 12:46:46 -0800 The Bard's Tale IV Update 32: Year-End Message from Brian, A Monstrous Menagerie Hi, all! Nathan Long here. With the end of 2016 nearly upon us, I wanted to share a video from Brian Fargo where he discusses inXile's work over the last year, Bard's Tale IV included. He also has a hint of what we are planning to show you on the game shortly after the winter holidays, so please enjoy! To whet your appetite for now, I'd also like to give you monsters you'll be facing in The Bard's Tale IV. You might recognize a few of these faces from media we've shown be... community/news/the-bards-tale-iv-update-32-yearend-message-from-brian-a-monstrous-menagerie/?act=view&id=62 Fri, 23 Dec 2016 08:56:50 -0800 The Bard's Tale IV Update 31: New Video & Exploration Greetings, Adventurers! Nathan Long here, lead writer on Bard's Tale IV. Today I'm here to present something special to you. It's been a while since we last showed you video of the game, and now we want to give you a brand new glimpse into the world of Caith running in-engine. This clip is meant to illustrate the tone that we are looking to capture for our environments and creatures in The Bard's Tale IV – a captivating and expansive landscape for you to explore, and... community/news/the-bards-tale-iv-update-31-new-video-amp-exploration/?act=view&id=61 Wed, 28 Sep 2016 14:25:00 -0700 The Bard's Tale IV Update 30: Character Progression Howdy citizens of Caith. David here, back to share some juicy details about The Bard's Tale IV. Taking a short break from combat mechanics, during this update we'll be covering a subject that I'm sure is very near and dear to all RPG lovers' hearts - character progression. Specifically, we'll be talking about character advancement: gaining experience, specializing your adventurer, being judged by the Review Board, and lastly the role equipment plays in your character's growth... community/news/the-bards-tale-iv-update-30-character-progression/?act=view&id=60 Fri, 22 Jul 2016 07:07:55 -0700 Torment Beta Now Available to Applicable Bard's Tale IV Backers Some of you may have noticed that yesterday, we announced our release plans for Torment: Tides of Numenera as well as opened the beta version up to all of the game's backers. We received some questions about it, so to clarify: yes, if you are a Bard's Tale IV backer and your pledge rewards include Torment: Tides of Numenera, you can also start playing right now on Windows via Steam (an option to switch to GOG and Mac and Linux will come later).   To get your... community/news/torment-beta-now-available-to-applicable-bards-tale-iv-backers/?act=view&id=59 Fri, 10 Jun 2016 07:26:00 -0700 David Rogers Interviewed by RPGWatch on Bard's Tale IV Long-standing community site RPGWatch interviewed our Systems Designer on The Bard's Tale IV, David Rogers, about a number of aspects of the game. The full article is a great read for fans, so take a look. RPGWatch: Dungeon-crawl RPGs are known for great length and plenty of time investment in order to craft your ultimate party. How long do you think the game will run, and will there be a lot of side content in the form of side quests to add length to the game? David: It... community/news/david-rogers-interviewed-by-rpgwatch-on-bards-tale-iv/?act=view&id=58 Mon, 30 May 2016 14:17:16 -0700 High-Res Wallpaper + Map Add-on is Now Available Due to user requests, we've added an all-digital add-on package for the High-Res Wallpapers and High-Res Map items. Priced at $4 (400 points), this package will grant you access to some exclusive rewards previously found only at higher digital and physical pledge levels. If you backed at a lower pledge level and would like to add these items to your reward collection, you can visit the Rewards page. community/news/highres-wallpaper--map-addon-is-now-available/?act=view&id=57 Fri, 13 May 2016 15:33:52 -0700 The Bard’s Tale IV Update 29: Glorious Combat Hello Citizens of Caith. My name is David Rogers, and I'm the Systems Designer on The Bard's Tale IV. I know I don't have to tell any of you that combat is a core pillar of The Bard's Tale. It's where all of our choices about race, class, gear, and party composition combine with our own sense of strategy, leading to either glorious victory or humiliating defeat. Combat design is what I've been primarily focused on, and what I'm here to chat with you about. Before we dive into... community/news/the-bards-tale-iv-update-29-glorious-combat/?act=view&id=56 Mon, 02 May 2016 08:11:23 -0700 PC Gamer Interviews Brian Fargo at GDC At this year's GDC, PC Gamer sat down to talk with inXile head Brian Fargo, as well as Obsidian Entertainment's Josh Sawyer and ArtCraft's Gordon Walton. In this extensive and candid interview, Brian discusses his creative role at inXile, taking player feedback and how it's used to improve our games, and drops some tidbits about The Bard's Tale IV. As a fun extra, we also learn that Josh Sawyer's first RPG was the original Bard's Tale. How do you compare... community/news/pc-gamer-interviews-brian-fargo-at-gdc/?act=view&id=55 Sun, 10 Apr 2016 13:02:25 -0700 The Bard's Tale IV Update 28: Character Art Progress Hi everyone, I'm Maxx Kaufman, Art Director on The Bard's Tale IV. The world of Caith is a place of fantasy, adventure, and a bit of mystery and magic as well. In our previous updates and in our original Kickstarter text and touch points document, we've talked a bit about the game's art direction, and how we are building a world that is inspired by Scottish culture. The Bard's Tale IV is based on legends and folktales, and our artwork and designs are meant to be evocative o... community/news/the-bards-tale-iv-update-28-character-art-progress/?act=view&id=54 Thu, 31 Mar 2016 08:06:41 -0700 The Bard's Tale IV Update 27: NOLA Office Update, Production Status, and the Fichti Hello everyone, When we last updated you on our project, we had only just started on the brand-new inXile office. We’ve moved at lightning speed to get everything set up, bringing in new hires and moving people over from the mothership to maintain the consistent culture and quality standards of inXile. We’ll continue to grow as the project moves forward but we have a solid core staff in place to work on every facet of the Bard’s Tale. A peek into the g... community/news/the-bards-tale-iv-update-27-nola-office-update-production-status-and-the-fichti/?act=view&id=53 Fri, 12 Feb 2016 12:48:55 -0800 Matt Findley and Zack Vulaj Interviewed at IGL Gaming Fest 2016 Itching for more news? Check out this interview with Matt Findley and Zack Vulaj at the IGL Gaming Fest 2016, where they discuss the new studio's progress, Bard's Tale IV, and game development in NOLA. Thanks NOLAnerdcast! community/news/matt-findley-and-zack-vulaj-interviewed-at-igl-gaming-fest-2016/?act=view&id=52 Fri, 08 Jan 2016 10:55:23 -0800 The Bard's Tale IV Update 26: Welcome to NOLA Hello everyone, inXile president Matt Findley here with an update for you. Much has happened in the last couple of months, and we are here today to share with you how the ball has been rolling on The Bard's Tale IV. New Location: inXile NOLA! First off, we are excited to announce that we have opened a new studio in the beautiful city of New Orleans! There are several reasons why we have done this. First and foremost, we are always looking for ways we can make our game bud... community/news/the-bards-tale-iv-update-26-welcome-to-nola/?act=view&id=51 Mon, 30 Nov 2015 10:23:20 -0800 Backer Forum Badge is Now Available! Today, we have a special treat for our Bard's Tale IV backers. The forum badges prormised during our Kickstarter campaign are now available and ready to use on our official forums! To get your forum badge, please log in with your Bard's Tale IV backer account, then visit the Rewards page and click the "Badge" button that appears on the right-hand side of your reward selection. You'll then be prompted to select your forum account email and be given a special key. Use that k... community/news/backer-forum-badge-is-now-available/?act=view&id=50 Thu, 19 Nov 2015 16:13:08 -0800 The Bard's Tale Classic Trilogy Emulated is Now Available! Today, we're pleased to announce that The Bard's Tale I-III Classic Trilogy is available to all backers at $20 and above! This emulated version of the original Bard's Tale games is our special gift to you! The version we've provided is the original DOS versions, emulated using DOSBox, and accessible using a custom launcher we set up to make the process easy. Through the launcher, you can also do things like change graphics filtering to fit your perfect definition of "no... community/news/the-bards-tale-classic-trilogy-emulated-is-now-available/?act=view&id=49 Mon, 12 Oct 2015 16:04:16 -0700 HEX: Shards of Fate Exiled Bard Cards Now Available Today we're pleased to announce that the HEX: Shards of Fate Exiled Bard Card Set is now available for backers at $20 and above! All applicable backers can find it on their Rewards page while logged in. Use the "Manage Keys" button on the reward package containing your HEX card set to get your code. To redeem this code, create an account and download HEX. Install the game, log-in, then head to the in-game Store. From there, hit “Redeem Code” and type the key prov... community/news/hex-shards-of-fate-exiled-bard-cards-now-available/?act=view&id=48 Mon, 05 Oct 2015 12:38:37 -0700 Join The Bard's Tale IV Official Wiki! Today we're proud to announce a partnership with Gamepedia, who will be hosting the official Bard's Tale IV wiki page! This means we will have one dedicated place where fans of The Bard's Tale IV can collect knowledge and information on the game for others to find. As the game goes on in development and heads towards release, you'll be able to contribute and help build a great, open and community-driven wiki for everyone to enjoy! Community is a huge component of what makes... community/news/join-the-bards-tale-iv-official-wiki/?act=view&id=47 Tue, 29 Sep 2015 09:00:51 -0700 RSS and Atom Feeds Online We have added RSS and Atom feeds to the web site for those who want to follow the latest news on The Bard's Tale IV using a feed reader app or service. To use your preferred feed format, just visit the News page and click the "RSS" or "Atom" button and/or copy the feed URL to your reader of choice. community/news/rss-and-atom-feeds-online/?act=view&id=46 Sun, 27 Sep 2015 17:49:34 -0700 The Bard's Tale IV Update 25: Backer Site is Now Live! Hello Exiles, As we mentioned in our last update, one of our big tasks after the Kickstarter wrapped up was getting a backer site together so you guys could register, provide us with your information and claim some of your bonus rewards and goodies for your generous support during the Bard's Tale IV Kickstarter campaign. Good news: the backer site is ready for you right now! This new backer web site has more features than what we've ever launched a web site with befor... community/news/the-bards-tale-iv-update-25-backer-site-is-now-live/?act=view&id=45 Thu, 24 Sep 2015 13:53:03 -0700 Bard's Tale IV Backer Site Soft Launch We're happy to announce that our new backer site for The Bard's Tale IV has soft launched and is available for backers to try out. What does soft launching mean? Basically, we've put the web site live on a limited scale. This lets us get any issues or bugs sorted out early, before they might end up affecting anyone on a wider scale, and work on polishing it up based on things that our new visitors find. Right now, you can sign up and log in at your Account page, make new pl... community/news/bards-tale-iv-backer-site-soft-launch/?act=view&id=43 Mon, 21 Sep 2015 19:41:20 -0700 The Bard's Tale IV Update 24: Progress Update; Enclave of the Fairy Host Concludes; Underworld Promo Offer Greetings Exiles! As you know, it's been a couple of weeks since our campaign concluded, and we've been working behind the scenes on pre-production as we work to solidify details on the game. You can expect our updates to slow down for the coming weeks and months until we have more tangible details to share with you guys. But for today, we have a quick update to cover a few odds and ends. The Story Concludes During our Kickstarter campaign our backers were able to unlock a... community/news/the-bards-tale-iv-update-24-progress-update-enclave-of-the-fairy-host-concludes-underworld-promo-offer/?act=view&id=44 Mon, 03 Aug 2015 12:09:53 -0700 GMG & Playfire Interview Brian Fargo GMG & Playfire offer an interview on The Bard's Tale IV immersion, exploration, story and more with Brian Fargo. In terms of the game's story, will The Bard's Tale IV directly follow on from the previous games? Where do we pick things up in this game? Yes, The Bard's Tale IV is a direct follow-up. It is one hundred and fifty years after the destruction of Skara Brae, and a new town has been built on top of the old. The practice of magic is a sin and the old races have... community/news/gmg-amp-playfire-interview-brian-fargo/?act=view&id=42 Mon, 27 Jul 2015 16:25:04 -0700 The Bard’s Tale IV Update 23: Thanks To You, We Are Funded! What’s Next? Hello Exiles, We did it! Thanks to you, we did not just fund The Bard's Tale IV, but went past the base goal to raise a total of $1.5 million! We can't thank you enough for your backing and your passion for classic RPGs. So what's next? The Bard's Tale IV can now continue its pre-production stage before moving into full development. Most of the studio is currently working on Torment: Tides of Numenera, and a smaller team is on Wasteland 2 Director's Cut. As those projects w... community/news/the-bards-tale-iv-update-23-thanks-to-you-we-are-funded-whats-next/?act=view&id=40 Mon, 13 Jul 2015 21:39:12 -0700 Games Nexus Interviews Brian Fargo Gaming Nexus interviews Brian Fargo about kickstarting, the Bard's Tale franchise and The Bard's Tale IV. Will the game mostly take place in Skara Brae or are you going to have areas outside of the city to explore in?A lot of the game will take place in Skara Brae and in the ancient dungeons and ruins underneath it, but you can also roam into the wilderness, castles and ruins surrounding Skara Brae, as well as towns such as Torr Fion and Fettercain. Finally, we will also l... community/news/games-nexus-interviews-brian-fargo/?act=view&id=39 Mon, 13 Jul 2015 12:35:45 -0700 The Bard's Tale IV is FUNDED! FUNDED! WE DID IT! Thank you so much for all those who supported The Bard's Tale IV. :D community/news/the-bards-tale-iv-is-funded/?act=view&id=38 Fri, 10 Jul 2015 21:10:54 -0700 The Bard's Tale IV Update 22: Kickstarter Wrap Stream Going Live! Hey all, We're just about ready to go! The live stream with Quill18 begins on Twitch at 4 PM PST, which is about 10 minutes away as of this posting. Thanks for all your support, and we hope you enjoy the show! Eric SchwarzLine Producer@searanox community/news/the-bards-tale-iv-update-22-kickstarter-wrap-stream-going-live/?act=view&id=41 Fri, 10 Jul 2015 19:00:16 -0700 The Bard’s Tale IV Update 21: Down to the Wire! Final Stream Reminder, Last Community Fan Works, Bardic Brian Unlocked! Hey Exiles! We are down to the wire! With just a few hours left to go we are all hands on deck and eager to see exactly where our final pledge level will end up. It goes without saying that we are deeply appreciative of all your support throughout the campaign. With over 33,000 backers showing support thus far, we are just 3,000 backers away from being in the top 10 most-backed Kickstarter gaming projects in history! As we head towards the finish, we are as pleased as eve... community/news/the-bards-tale-iv-update-21-down-to-the-wire-final-stream-reminder-last-community-fan-works-bardic-brian-unlocked/?act=view&id=37 Fri, 10 Jul 2015 15:00:48 -0700 Brian Talks with Android Central Brian Fargo did an ad hoc 24 minute hangout with Android Central about The Bard's Tale IV. Take a look below! community/news/brian-talks-with-android-central/?act=view&id=36 Thu, 09 Jul 2015 18:37:56 -0700 The Bard’s Tale IV Update 20: Final 48 Hours! Knocking Down Goals Hello Exiles! Just a quick update to let you all know that now we're in our final 48 hours, Kickstarter has sent out its reminders, our final Big Push video is out and we're in our final big upswing! As always, you guys have been amazing in spreading the word and making this Kickstarter another success story. Factoring in PayPal funding, we have unlocked the 1.5 million stretch goal, the RPG Super Team of Bruce Cordell, Wolfgang Baur and Sean K Reynolds now joining our effo... community/news/the-bards-tale-iv-update-20-final-48-hours-knocking-down-goals/?act=view&id=35 Thu, 09 Jul 2015 15:24:22 -0700 Interviews Brian interviews Brian Fargo about the new golden age of RPGs. However, for Brian what really sets apart a good solid role playing game is the story as well as choice and consequence. Building these elements into the world requires a lot of content to be written. Brian explained that it is normally content only certain players will see based on their choices. “You have to make that commitment in the beginning,” he mentioned. Once you know you'll have to pr... community/news/mmorpgcom-interviews-brian/?act=view&id=34 Wed, 08 Jul 2015 14:58:55 -0700 The Bard’s Tale IV Update 19: Two Days Left! But Wait, There’s More! We're entering one of the most important periods of any Kickstarter, the last two days! New eyes will come to our project, which is why we offered a campaign recap a few updates ago for people who have not been keeping a very close eye on things. Give it a look! BUT WAIT, THERE'S MORE!!! Help Spread the Word! We hope you enjoyed our little video, we had fun making it, and feel like it highlights many of the best reasons to back us. In these final days, spreading the word... community/news/the-bards-tale-iv-update-19-two-days-left-but-wait-theres-more/?act=view&id=32 Wed, 08 Jul 2015 13:53:47 -0700 GameRanx Interviews Brian Fargo Brian Fargo speaks to Gameranx about crowdfunding and The Bard's Tale IV. The Bard's Tale is one of the oldest, and most recognizable classic role-playing game franchises. As with Wasteland, there's pressure to live up to its legacy. What are your biggest fears in developing The Bard's Tale IV in a gaming era that pines for nostalgic throwbacks but is also rife with new conventions that the modern player expects in an RPG game? There is certainly no lack of pressure when... community/news/gameranx-interviews-brian-fargo/?act=view&id=31 Tue, 07 Jul 2015 20:41:16 -0700 The Bard's Tale IV Update 18: Three Days Left! A Look at Our Art Design Hello Exiles! With just three days left to back The Bard's Tale IV on Kickstarter, today we'd like to share a special treat - a video that looks at some of our art design and development that went into making the prototype level that we show in our in-engine gameplay video. Without further ado: No highland coos were harmed in the making of this video. Final Day Stream & Wrap-Up Party Our Kickstarter is ending this Friday, so just 3 days to go! As always, we wa... community/news/the-bards-tale-iv-update-18-three-days-left-a-look-at-our-art-design/?act=view&id=33 Tue, 07 Jul 2015 16:47:15 -0700 The Bard’s Tale IV Update 17: Final Week! Campaign Recap Hello Exiles! It's time for our final week! As you may know we've run a few Kickstarters before and we've always found the final week to be one of the craziest, most exciting ones. The hours tick down and everyone is excited to see what our final amount will be, and we've always seen our fans come through to kick us into over-drive for this final week and we hope that'll be the case again! We have quite a few things to share this week, but today we wanted to recap our Kicks... community/news/the-bards-tale-iv-update-17-final-week-campaign-recap/?act=view&id=30 Mon, 06 Jul 2015 20:43:46 -0700 The Bard’s Tale IV Update 16: Monte Cook Adds His Voice To The Song! Hello Exiles! Happy 4th of July weekend for all our American backers. In the US, this weekend is about family and celebration and we'll use it to recharge our batteries before our final week, but before we check out we wanted to give you one final quick update. The biggest news as of yesterday: The first of our stretch goals to put together the ultimate RPG super team has been hit, and Numenera creator Monte Cook is joining The Bard's Tale IV! The exciting thing about wo... community/news/the-bards-tale-iv-update-16-monte-cook-adds-his-voice-to-the-song/?act=view&id=29 Fri, 03 Jul 2015 12:26:41 -0700 The Bard’s Tale IV Update 15: New Add-ons! Greetings Exiles, Just a quick update for you to round out the day. We've been getting tons of feedback and requests for add-ons over the last weeks, and we've been paying attention to what you want to see. Now, we are happy to share a few more of the most-requested add-ons for you! Effective immediately, the following add-ons are available to all backers at $20 or above: $40 - Collector's Album Box + shipping ($8 US / $10 Canada / $15 EU / $17 Rest of World) $12 - Di... community/news/the-bards-tale-iv-update-15-new-addons/?act=view&id=28 Wed, 01 Jul 2015 20:47:16 -0700 The Bard’s Tale IV Update 14: Party of Six, Other Game Details, The Bard Goes Xounts Hello Exiles! We've always felt blessed to have a very active, passionate fanbase. You showed this support not just in returning en masse to back us once again for our third Kickstarter, but also in your in-depth, thoughtful discussion and questions about gameplay elements in the Kickstarter comments and our official forums. Party Size, Touch Points Doc, and More One of the topics you have discussed the most is party size. First off, we have read your arguments regarding... community/news/the-bards-tale-iv-update-14-party-of-six-other-game-details-the-bard-goes-xounts/?act=view&id=27 Wed, 01 Jul 2015 10:31:02 -0700 4 Color Rebellion Interviews Brian 4 color rebellion has penned a large interview with Brian Fargo covering The Bard's Tale IV, the campaign, the game's backstory, and more! Check it out here. 4cr: So the elephant in the room right now is… why do a third Kickstarter campaign? Also, with what you've just mentioned as your vision for The Bard's Tale IV, it sounds as if $1.25 million dollars isn't enough to develop the game. If so, how is inXile going to secure the additional funding needed to complete... community/news/4-color-rebellion-interviews-brian/?act=view&id=26 Mon, 29 Jun 2015 13:08:17 -0700 The Bard’s Tale IV Update 13: Chris Avellone! Colin McComb! Some exciting news today. You asked for him, now help us get him, the one and only Chris Avellone!! If you're not familiar with Chris, he and I go back together to the mid-90s when he worked on the legendary cRPGs Planescape: Torment (as Lead Designer) and Fallout 2. Afterwards he co-founded Obsidian Entertainment and was the Creative Director. There he worked on many of their games, including being the Lead Designer of Star Wars: Knights of the Old Republic and a senior d... community/news/the-bards-tale-iv-update-13-chris-avellone-colin-mccomb/?act=view&id=25 Mon, 29 Jun 2015 09:36:19 -0700 Brian Fargo on Matt Chat Brian speaks with Matt Barton on The Bard's Tale IV - check out the full 45 minute interview! community/news/brian-fargo-on-matt-chat/?act=view&id=24 Sat, 27 Jun 2015 19:40:36 -0700 The Bard’s Tale IV Update 12: Enhanced Crafting Achieved! Hello Exiles! You guys surprise us yet again! Just a quick update before the weekend begins so that we can say: YOU DID IT! Our $1.35 million stretch goal has been achieved thanks to both Kickstarter and PayPal funding, which pushes us well past the goal! Thanks to your ongoing support, we will be adding our Enhanced Crafting System to The Bard's Tale IV! Just look at how happy you've made this Trow: We couldn't be more stoked, and can't wait to talk more to you about ou... community/news/the-bards-tale-iv-update-12-enhanced-crafting-achieved/?act=view&id=23 Fri, 26 Jun 2015 22:03:41 -0700 The Bard’s Tale IV Update 11: Let’s Talk Classes and Races Hello again Exiles! First off, don't forget today is the last day to take advantage of our inXile Loyalty Rewards promotion! Before I jump into the meat of this update, we have an awesome new piece of concept art to show you: The castle of the High Jarl of the Einarr. When you arrive, the selkies, corrupted by the skull of a dead god sunk deep in the waters of the firth, have laid seige to it, demanding from the Jarl an ancient reliquary that holds the rest of the old go... community/news/the-bards-tale-iv-update-11-lets-talk-classes-and-races/?act=view&id=22 Fri, 26 Jun 2015 18:42:41 -0700 Cliqist Plays the Original Bard’s Tale Trilogy To prepare for The Bard's Tale IV, crowdfunded gaming site Cliqist explores the original trillogy. Give it a read and remember, our backers will get these three games for free! The story picks up right were the first Bard's Tale left off. You've just conquered Mangar, and it's time to grab a few frosty ales down at the pub and relax. Enter the wizard Saradon (which is vaguely reminiscent of Saruman or Sauron), who informs you that there are more adversaries to deal with t... community/news/cliqist-plays-the-original-bards-tale-trilogy/?act=view&id=21 Mon, 22 Jun 2015 16:04:48 -0700 The Bard’s Tale IV Update 9: Mangar, Lagoth, Tarjan and... Monte Cook? Hey Exiles! It's E3 2015 week, and it's hectic times all around. We have a great update for you all. We have lots to share, including some new talent we're hoping to have join the Bard's Tale team, some glimpses at the game's story background, and even a full track from the brilliant Mark Morgan! First, here is a quick tour of our E3 showing. Brian, Thomas, Joey Betz and myself stopped by sunny LA to demo Wasteland 2 running on Xbox One. While it's not Bard's Tale related,... community/news/the-bards-tale-iv-update-9-mangar-lagoth-tarjan-and-monte-cook/?act=view&id=20 Thu, 18 Jun 2015 21:34:26 -0700 Cliqist on The Bard’s Tale IV Crowdfunding games news site Cliqist has compiled a roundup of what they know so far on The Bard's Tale IV. Check it out of you'd like a refresher course! Here's what we know about The Bards Tale IV itself. It is a direct sequel to the last game in the trilogy, taking off from what transpired before. The town of Skara Brae is encased in magical ice and time has proven itself to not be an ally as a new town has been built upon its frozen carcass. The eponymous Bard returns... community/news/cliqist-on-the-bards-tale-iv/?act=view&id=19 Tue, 16 Jun 2015 02:02:01 -0700 The Bard’s Tale IV Update 8: Brian Speaks on Saves and More, PayPal Pledging Open, Social Media Achievements So in case you missed the big news: we fully funded over the weekend, and we couldn't be happier! You guys have been awesome, helping spread the word and giving us great feedback on both the campaign and the game every step of the way. And on that note, we know you've had some additional questions on The Bard's Tale IV's design. As before, Brian is here to answer! This time, he tackles the hot topics of save games, grid-based vs. free movement, and more! Keep the questions... community/news/the-bards-tale-iv-update-8-brian-speaks-on-saves-and-more-paypal-pledging-open-social-media-achievements/?act=view&id=18 Mon, 15 Jun 2015 23:17:34 -0700 GRY Online Covers The Bard’s Tale IV GRY Online have published a huge, 3-page Polish language article on The Bard's Tale IV. Here's a link to thefull Polish text, as well as the machine translated English version. Presenting a vision Bard's Tale IV authors devote much attention to the created world. The land where the play will be action game, has fooled the exceptional nature of saturation due to climate, culture and mythology native of northern Scotland. Why here? The answer lies in the roots of the series,... community/news/gry-online-covers-the-bards-tale-iv/?act=view&id=17 Mon, 15 Jun 2015 10:34:35 -0700 The Bard’s Tale IV Update 7: For Auld Lang Syne! The Bard’s Tale IV is funded! These are always my favorite updates… we did it! Nearly 30,000 of you have put your belief in us once more, and we are forever grateful. You've heard me wax poetic on the subject of crowdfunding enough, but truly we would not be able to make these games without your support every step of the way. Your social media love you have given over the course of the campaign has been invaluable, and your continued support will let us make The Bard's Tale IV bigger and better th... community/news/the-bards-tale-iv-update-7-for-auld-lang-syne-the-bards-tale-iv-is-funded/?act=view&id=16 Sun, 14 Jun 2015 23:36:55 -0700 The Scotsman on The Bard’s Tale IV The Scotsman has given The Bard's Tale IV a bit of coverage this weekend, talking about the upcoming game's Kickstarter campaign and including a few quotes from Brian. Now, the video game designer who worked as a writer and director on the original trilogy has secured the rights to continue the series and is working to reboot it for the 21st century. With nearly a month left on its Kickstarter campaign, his company – California-based InXile Entertainment – is c... community/news/the-scotsman-on-the-bards-tale-iv/?act=view&id=15 Sun, 14 Jun 2015 22:35:16 -0700