A Story of New & Old

In a hundred and fifty years, even the bravest deeds become nothing more than bard's tales. Most people today in Skara Brae don't believe Mangar, Lagoth Zanta, Tarjan, or the brave adventurers who defeated them and their horrors were ever more than legends - and those that do still believe keep silent.

       

Ever since the Church of the Sword Father civilized the land of Caith and chased out the heathen a hundred years ago, the new Skara Brae, built on top of its ruined predecessor, has become a god-fearing town, where it is dangerous to admit to harboring such superstitious notions or knowing anything of the old ways.

Which is unfortunate, because it's starting to look like the trolls and bloodfiends and hobgoblins from all those fairy stories have returned. Terrible things have been happening in Skara Brae -people slaughtered in their beds by unseen beasts, holy sites desecrated, folk disappearing between field and home, statues of the Mad God found in bloodstained back alleys, and the Song of the Maiden heard again for the first time in a generation. And worse, the people most equipped to deal with these old threats have been made outlaws.

Since the advent of the Fatherites, the practice of magic has been made a sin, and the old races of elf, dwarf, and trow have been banished, with all known ways to their realms smashed and sealed. And now, unable to stop the horrors that have been preying upon Skara Brae, the church has decided to put the blame for them on the Adventurer's Guild, shutting it down and calling its members cultists, witches, and pagans who must be burned at the stake for their unholy crimes.

But though the Guild is boarded up, it lives on in the Skara Brae beneath Skara Brea. Heroes gather nightly in the old sewers, exchanging rumors of fresh footprints in ancient crypts, of lights in the ruined towers of foes centuries dead, and of the Fuath and the Famhair, and a madman who would sacrifice the world to bring about their return.

With the Fatherites turning their backs on the truth and hunting down those who would tell it, the adventurers know they have no one to turn to but themselves. To survive, the elves and the dwarfs and the trow, and the men and women of Caith who still keep the old ways, must now band together and protect a land that wants them dead.

The Enclave of the Fairy Host

Our lead writer Nathan Long penned an ongoing story during our Kickstarter campaign. This story tracks backers' progress through a dungeon representing their community achievement progress. Click here to read the full text.